Many of the assets were 3D scanned with the KIRI Engine app or downloaded from the internet. The most time-consuming part was filling in the environment with things like cloth simulation, an electricity box, an empty paint can, a trash can, an oil can, graffiti on the wall, and so on. But it didn't quite fit the style I was going for, so it ended up as a dark alley with orange/pink lanterns and a rainy atmosphere. At first, I added two spots of light, as it was supposed to be a daylight scene. Adaptive SubDivision in Blender allowed me to make realistic displacement on the pillars while maintaining optimal and smooth viewport and rendering. I started by looking at reference images from Stray and modeled a back wall and two pillars on Blender. Making the environment was a ton of fun for this challenge. I remembered a robot model I had already made for one of the previous challenges, so I tweaked it a bit by adding fingers to its hands and gave it a go. And I had always wanted to create something with a similar sci-fi/cyberpunk environment. At the time, Stray (the video game) was a huge trend it has a sort of hazy, dark-lit alley vibe to it. The main idea was to portray a robot begging for oil and doing some street performance, and this idea actually came to me pretty fast.
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